Nov 13, 2009, 02:19 AM // 02:19
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#101
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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PvE in GW has degenerated into a farmfest. I know this is the way some people like it. People like getting run though every HM dungeon payed for with their ebayed gold. But there was a time when a single person could not step foot outside of an outpost without being obliterated in 30 seconds. That was the GW I loved where you were forced to party for your survival and fight your way though the game. That is the GW that has developed some of the best gamers anywhere. We saved the world four times in a very challenging and hostile environment and it wasn't easy but it was fun and it was satisfying. So if people cry about that being taken away so be it let the crying commence. GW was never a sandbox to do your own thing, it was a warbox to step up or get stepped on from the very beginning. Invincibility has no place in this game.
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Nov 13, 2009, 02:20 AM // 02:20
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#102
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Joe Fierce
No, it's because people SETTLE, not that they "realize there is nothing better" my current main guild, we do balanced builds, that are generally faster and more reliable than the gimmicks for doa and such. So, lol.
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Now there's some facts for ya. People are lazy and as a result that's what happens.
Quote:
Originally Posted by Shadowspawn X
PvE in GW has degenerated into a farmfest.
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After over 4 years of GW's existence and no new content on the way. I'm friggin glad it's turned into a farmfest. Otherwise there's absolutely nothing left to do for veteran players. New players you won't have to worry about. They'll find things to do no problem.
Last edited by byteme!; Nov 13, 2009 at 02:51 AM // 02:51..
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Nov 13, 2009, 02:51 AM // 02:51
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#103
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by Shadowspawn X
PvE in GW has degenerated into a farmfest. I know this is the way some people like it. People like getting run though every HM dungeon payed for with their ebayed gold. But there was a time when a single person could not step foot outside of an outpost without being obliterated in 30 seconds. That was the GW I loved where you were forced to party for your survival and fight your way though the game. That is the GW that has developed some of the best gamers anywhere. We saved the world four times in a very challenging and hostile environment and it wasn't easy but it was fun and it was satisfying. So if people cry about that being taken away so be it let the crying commence. GW was never a sandbox to do your own thing, it was a warbox to step up or get stepped on from the very beginning. Invincibility has no place in this game.
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Guild wars has ALWAYS been a sand box to do your own thing, from day one, yes, your "own thing" may not work so well at first, but that's what personal evolution in builds is for. It's even better when that "own thing" is something mutually held by your buddies and you turn it into a group thing, and just steam roll.
Quote:
Originally Posted by byteme!
Now there's some facts for ya. People are lazy and as a result that's what happens.
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That is the problem with the entire world.
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Nov 13, 2009, 02:53 AM // 02:53
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#104
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by joe fierce
guild wars has always been a sand box to do your own thing
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100% agreed.........
Another undeniable fact. Why else do we have our own instance to play in?
Last edited by byteme!; Nov 13, 2009 at 03:55 AM // 03:55..
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Nov 13, 2009, 03:57 AM // 03:57
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#105
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Joe Fierce
No, it's because people SETTLE, not that they "realize there is nothing better" my current main guild, we do balanced builds, that are generally faster and more reliable than the gimmicks for doa and such. So, lol.
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Then you either aren't playing the right gimmick or you aren't playing it correctly. Gimmicks have always been faster farm builds than balanced. Its just a fact of inbalance in this game. Nerfing SF won't balance the game, but it is a step in the right direction.
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Nov 13, 2009, 04:17 AM // 04:17
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#106
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by DreamWind
Then you either aren't playing the right gimmick or you aren't playing it correctly. Gimmicks have always been faster farm builds than balanced. Its just a fact of inbalance in this game. Nerfing SF won't balance the game, but it is a step in the right direction.
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/Facepalm is the only thing I can do without ripping you a new one, unfortunately that happens to be the rules around these parts.
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Nov 13, 2009, 05:10 AM // 05:10
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#107
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Joe Fierce
/Facepalm is the only thing I can do without ripping you a new one, unfortunately that happens to be the rules around these parts.
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Get back to me when you have a counter to my claim. (Hint: There is no counter. It is a fact.)
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Nov 13, 2009, 05:26 AM // 05:26
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#108
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by DreamWind
Get back to me when you have a counter to my claim. (Hint: There is no counter. It is a fact.)
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Every "gimmick" starts out simply as a successful build first, it's catching on that turns it into a "gimmick" so, even a balanced build, if it catches on can become considered a "gimmick", it's not that I had no counter to your claim, it's that you didn't realize that, and I'm not quite feeling like an educator this evening.
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Nov 13, 2009, 06:27 AM // 06:27
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#109
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Joe Fierce
Every "gimmick" starts out simply as a successful build first, it's catching on that turns it into a "gimmick" so, even a balanced build, if it catches on can become considered a "gimmick", it's not that I had no counter to your claim, it's that you didn't realize that, and I'm not quite feeling like an educator this evening.
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Then by your logic, gimmick builds will be the best farming builds. When one build dominates and things get stale, its time for a change no?
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Nov 13, 2009, 07:13 AM // 07:13
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#110
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Frost Gate Guardian
Join Date: Sep 2008
Location: USA
Guild: ToA
Profession: W/
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A gimmick build is one that counts on 1 or 2 skills for the build to work. For UWSC, FOWSC and most dungeonSCs that is shadowform. Thus all these builds fall into gimmicks.
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Nov 13, 2009, 01:15 PM // 13:15
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#111
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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I cant believe how most of the gw players are re-acting to the change in uw.
Many have cried for ages that uw is too easy and possibly a few uwsc teams get a bit bored of doing it so easily.
Anet makes a few changes and now its like a cryfest coz ppl are finding it too hard.
Changes are good - what anet changes forces builds and play styles to evolve and players learn new tactics.
If you wanted an easy game im sure anet would have made gw with 2 professions and 8 skills an left you to it.
Learn , Adapt and Evolve ppl and get on with it.
Also for pugs - considering the amount of crying going on its a wonder players are not trying to form pugs ( or teach players ) and pooling ideas on what may or may not work.
Forget saying about sf etc - thats bad players looking for a scapegoat , i have a perma sin and yet the sin hasnt once gone into uw in sc team and she never will.When i did uw it was for fun with a guild team rather than serious farming or being able to boast " we did uw in xx mins " - that doesnt interest us.
My sin usually fights without sf and sf is only used now for slight farming or being nice and giving guildies the odd run to places.
Not every perma sin does uw - does every monk in gw use only a healer monk build ?
If your so upset with sf dont use it or join a team with a a/me or a/e sin - or suggest to anet to add into uw enviroment effects that would affect sf or other skills that you all like to cry about - simple isnt it.
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Nov 13, 2009, 01:26 PM // 13:26
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#112
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Academy Page
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Quote:
Originally Posted by Spiritz
If your so upset with sf dont use it or join a team with a a/me or a/e - simple isnt it.
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Average-joes answer to everything.
Some change gets made, wheather its in a game, country or some website, people will always just "go" with it and say, "we can't do it anything, if you don't like it, stop playing x" (x being probably SF).
Very annoying. Can people stop using this?
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Nov 13, 2009, 01:27 PM // 13:27
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#113
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Frost Gate Guardian
Join Date: Oct 2007
Location: Canada!
Guild: none atm
Profession: R/A
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Quote:
Originally Posted by Spiritz
If you wanted an easy game im sure anet would have made gw with 2 professions and 8 skills an left you to it.
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that would actually be the hardest game D=
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Nov 13, 2009, 03:59 PM // 15:59
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#114
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Wilds Pathfinder
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Quote:
Originally Posted by Joe Fierce
now get out there and find the next overpowered thing, that's what the point of the game is"
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Um... No. The point of the game is not to find flaws in the system, no matter how fun it is to do that, but to construct powerful but not overpowered builds and then use them in a skillful manner. Also, construction and execution can't be equal in difficulty, therefore they should not be equal in importance; how you play your build should mean more than what build it is (naturally, there should be bad builds, what I mean is that taking a good build should not mean that there is a 99% chance of success as long as you can perform extremely simple control inputs).
That unfortunately means that when a build like the perma sin appears, that builds needs to be squashed.
Last edited by qvtkc; Nov 13, 2009 at 04:02 PM // 16:02..
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Nov 13, 2009, 04:12 PM // 16:12
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#115
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Frost Gate Guardian
Join Date: Feb 2008
Profession: Mo/
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There's no need to screw Ob Flesh / Spell Breaker just because Permasins are suddenly having a hard time pressing 123 and getting free loot. Shadow Form is so much more powerful than both other elites that it's almost funny.
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Nov 13, 2009, 04:19 PM // 16:19
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#116
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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Tastyy - the logical solution meaning if you dislike something then dont use/have it - anet doesnt force players to use sf.Im not forced to use sf and neither is any guildie in my alliance.We all are free to use whatever chr/profession we choose within gw - its free will.
Sometimes the average joe see`s things in a diff light and more obviously
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Nov 13, 2009, 04:50 PM // 16:50
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#117
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Fleeting
There's no need to screw Ob Flesh / Spell Breaker just because Permasins are suddenly having a hard time pressing 123 and getting free loot. Shadow Form is so much more powerful than both other elites that it's almost funny.
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Especially since you can't solo many things just with Spell Breaker or OF. You can solo a lot of UW with just SF...
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Nov 13, 2009, 05:19 PM // 17:19
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#118
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Wilds Pathfinder
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Quote:
Originally Posted by Spiritz
Tastyy - the logical solution meaning if you dislike something then dont use/have it - anet doesnt force players to use sf.Im not forced to use sf and neither is any guildie in my alliance.We all are free to use whatever chr/profession we choose within gw - its free will.
Sometimes the average joe see`s things in a diff light and more obviously
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Yes and the obvious retort is that why would anyone cut his own legs off?
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Nov 13, 2009, 05:41 PM // 17:41
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#119
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Ascalonian Squire
Join Date: Nov 2009
Guild: Someone stole my [shoe]
Profession: R/
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All the good UWSC's were bored with how easy Underworld was for them anyways... and every one knows the q9 E blade always drops for the noob who spent the whole time eating dirt.
The fact is.... and we all know this... people will always find a way to farm... always. they can nerf and nerf all they want. people will always hate farmers and farmers will keep farming.
At least now the stacks and stacks of ecto all the uwsc's had are worth more. And shards will be worth 100g each in no time.
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Nov 13, 2009, 06:00 PM // 18:00
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#120
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Frost Gate Guardian
Join Date: Nov 2007
Guild: DTH
Profession: R/
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Shadow Form seems to be the new Ursan Blessing, except that only sins can use it. If Anet wanted to make things "fair" (if there even should be such a thing as fair) they need to do one of 3 things:
1) Nerf the crap out of shadow form so you cannot permaform.
2) Buff shadow form so any class can run permaform.
3) Bring back the old school ursan so other classes can have a simmilar advantage as the sin.
The last 2 would bring a lot of gameplay back for DoA and UWSC. Not everyone will be happy, but a lot more would be.
It's Ironic that they killed Ursan because everyone complained that they had to be r8+ norn to get into UWSC teams. They felt it was forcing people to grind the norn title. Now you have to make a sin, level up, buy armors, get the proper weapon sets, still get all these EOTN skills and get them to the appropriate ranks so you can do UWSC. But hey, there not going to mess with that.
I wonder if there are some UWSC'ers on the ANET staff protecting this skill.
Last edited by persuadu; Nov 13, 2009 at 06:06 PM // 18:06..
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